PM3.6 - Meta Knight - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1-11, 37-40 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 16 | 
                
                    | Landing Lag (L-Cancel): | 8 | 
                
                    | Hitboxes active: | 12-13 | 
                
                    | Hitbox set 0 hits: | 12 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:12-13
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 30 | 80 | 35 | Slash | Slash | false | 8 | 7 |            | 
                            
                            | 0 | 1 | 14 | 30 | 80 | 35 | Slash | Slash | false | 8 | 7 |            | 
                            
                            | 0 | 2 | 14 | 30 | 80 | 35 | Slash | Slash | false | 8 | 7 |            | 
                            
                            | 0 | 3 | 11 | 20 | 90 | 361 | Slash | Slash | false | 6 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(11.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: -6.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: -6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: -2.0, z_offset: 8.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 5.8, x_offset: 0.0, y_offset: -0.25, z_offset: -10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- AsyncWait(31.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- Subroutine(0x2bc48)
- SyncWait(3.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
            - AsyncWait(11.0)
- SoundEffect1(784)
- Goto(0x9019c168)
Other
            - AsyncWait(11.0)
- Rumble { unk1: 17, unk2: 0 }